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讲师Ryan McCauley演示了一个完整的项目,使用发射器,xpInfectio和Explosia FX构建了一个场景。 他展示了如何使用X-Particles数据的元素以及Redshift中的用户数据节点来渲染场景。 Ryan还介绍了使用缓存和VDB导入粒子模拟来加快工作流程和lookdev的方法,以提供更快的回放速度,从而保持对所需渲染数据的访问。 这些方法大多数都转移到其他粒子系统,包括内置的C4D粒子,思维粒子和Houdini模拟。
中文教程名称:C4D场景动画教程(英文字幕)
英文教程名称: Lynda – Cinema 4D: X-Particles and Redshift Techniques
内容概括:C4D进阶教程,讲解利用XP粒子插件的emitters, xpInfectio, Explosia FX功能来搭建一个动画场景,然后通过Redshift渲染器来缓存和渲染
Instructor Ryan McCauley demonstrates a complete project, building a scene using emitters, xpInfectio, and Explosia FX. He shows how to render the scene using elements of X-Particles data with user data nodes in Redshift. Ryan also walks through ways to speed up a workflow and lookdev using caching and VDBs to import the particle simulations, providing faster playback that maintains access to needed render data. Most of these methods transfer over to other particle systems, including built-in C4D particles, thinking particles, and Houdini simulations.
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